Category: Uncategorized

Notes on communities and design

Reading Time: 4 minutes

This post is a draft and is currently being written in public.
This block of text will be removed when it is finished.

A collection of thoughts from January 2021 as a learning product designer and community builder.

Communities

  • Over the past year, I’ve seen countless new communities emerge. We see college students running off and diving into Discord, abandoned Slacks, and building side projects to grasp at any attempt to emulate the sacred college experience in the online space. With it, design communities for the sake of design. Communities that advertise themselves by their size and growth, founder stories piecing together moments of loneliness and imposter syndrome, spaces flaunting hundreds of mentors to help you forward your career, Slack groups turning into venture-backed startups, pods for promotion. Is this really the best way to forward design?
  • Blind and the student version, Jumpstart, are just as strange. The latter less so because it’s not completely centered on anonymity, but it still does become a “has anyone heard back from x” landmine that successful students do not care about.
  • Number of present members of your community actually seems like a terrible number to showcase, especially if you’re a small builder. People love Twitch streamers still at the middle end, where they know how to perform best but also haven’t exploded such that their chat is an impersonal, distant wreck. For student community builders, this moreso since we’re still at the stage of life where friendship = friendship in career (which is what I would ideally want) before community lines diverge into clear professional and personal divides.
    This is why alumni numbers/impact numbers are better. How many people have you helped in the past/were satisfied/graduated from the program? This shows how strongly you’re investing in the current generation you serve–how tightly-knit they feel.
  • Your objective as a community builder when achieving scale is creating spaces where people can explore different relationships/networks, fostering meaningful microcosms. We remember spaces and places because that’s where we end up meeting our closest friends (e.g. the ones you’d invite to a 30-person wedding, your romantic partner); this is the same value that colleges, good workspaces (you remember people, really), etc. have.
  • The community I remember most (aside from the one I’m building at Developh) is still the Pokemon fansite community I had when I wasn’t even a pre-teen. I check back on our forum board every year, wondering where they’ve went.
  • Centering spaces around gratitude, thanks, and collaboration––difficult, and a dream of mine. Many times, we see people achieve an objective and go, especially in student or career-based spaces. (I ran an international student college applications server, so I see this first-hand.)

Design

Career

  • I walked into an (online) interview asking about principles and influencing large design cultures, told that the product team doesn’t really think about that, or that it’s ‘intuitive’ for the product. In my mind, it’s impossible for any individual designer to exist without them (which is why we try to eliminate biases), even if they’re not necessarily known to them. We will never be able to eliminate bias, and the negligence of recognizing individual designer’s principles (at the very least, what they value most) reduces our ability to at the very least minimize them. This is why we cannot only “design for diversity” if diversity were to truly exist in our design teams, it requires not only an upheaval of process but of the presences and identities in the room.
  • Fuckups are more forever in college / whenever you enter your first design community. Beginning to set a name, figuring out how to navigate backchannels, etc. is an important skill that won’t be known to you unless you have a raw mentor.
  • I would like a mentor X_X
  • We are so stringent on confidentiality and hiding process when revealing these would actually further our growth more. Digital product design students I work with tend to be very secretive in the most backwards of ways. At the same time, there’s been more cases of plagiarism and stealing over the past year of confinement –– but these are revealed, tarnish a person, and make known their failures. While that’s always a risk, it can be dealt with. The global exchange of ideas

Design Itself

  • It’s much better to be able to articulate how you make sacrifices (which you will always be making) and trade-offs instead of articulating how you perfectly executed sprints and crafted personas. These sprints likely wasted people’s time and your personas are likely wrong (they are extremely expensive and difficult to get right), repeat continuously.
  • Doing research on existing products (what they do right, and what they could do better) is underrated. They have decades of design investment on you, and are likely more suitable starting points. Framing your current product/problem’s inquiry into the current market space, reinventing what’s out there, mindfully borrowing is what matters. This is likely more productive than the post-it note process factory that beginner designers tend to follow that will never come into practice in the real-world.
  • Design is not problem solving. Design poses questions and inquiries, which are also the most meaningful form of response that one can give. There are no solutions.
  • Perhaps the most high-leverage thing to design are tools, and we have to understand that we will never be able to fully eliminate their usage for evil (as much as we deplatform and moderate). Design interventions have dramatically changed our interactions with the world (the calculator making basic computation and arithmetic redundant); the designer’s role must be in helping humans make more conscious choices that reclaim systems that have long disenfranchised us.
  • Ask “who are you designing against?” instead of “who are you designing for?” –– you will far likely fail at the latter question, and the former surfaces far more than you realize.
  • Collaborative and participatory design is necessary if we ever want to create effective solutions. Anja Groten warns of formalizing these processes and methods (such as in hackathon-like design activities); it should be a truth from lived experience that there is no linear way of doing these things, yet this is continuously taught to design students in low-quality articles and courses. Non-reproducible encounters and means of validation are more valuable than we think.

Loss

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This post is a draft, and currently being written in public. This block of text will be removed when it is finished.

There is no place else in the world where I feel inordinate amounts of paranoia than in my childhood bedroom. I grew up quietly then edgily while always being annoying––the you don’t understand me and browsing DeviantArt then /b/ far too young kind––with little trust to place in the world. Our house, in an unsafe neighborhood in residential Las Piñas, had been broken into several times in our youth. One night, while on my laptop, I had been ushered with my sister by our shaking helper to get into the car so we could drive out and call for help because someone was currently in the house. (Emergency lines and police phones often do not work. There was no functioning 911 call system then.) Another night, we watched in silence as someone brandished with a weapon walked over our sleeping bodies to take bags of stuff and leave; reporting the incident only when we knew they were gone. (The family sleeps in the same room to conserve electricity, most of us on the floor.) Aside from break-ins, I had known that nothing physical I own would be forever. With the amount of people moving in and out, I would notice little things like clothing, toys, trinkets, disappearing.

As a child, these conditions invariably fucked with my head often. Think the weird, gut sinking feeling you have at night when you remember a shirt you haven’t seen in a while but magnified for every little thing you own. If I was allowed to access the toys I had (usually barred in layers of clear packaging tape, to be taken away months after) at all, they would soon be gone. When I saved up enough money to buy crappy one-dollar shirts at the mall’s tiny bazaars, they would be taken, too. I’d open my drawers, piling things on the floor until my fingernails clogged with dust and woodchips, teary-eyed, looking for any item that would be in my possession for longer than a few weeks. My first iPhone’s camera roll mostly consisted of iFunny screenshots and photos of anything I owned, taken in several angles. About three times did that help me find something I lost misplaced in the laundry or elsewhere, or suddenly “found” in my stack of things. I knew how to take everything in my room apart and put it back again. I never could do this with individual possessions, too unfamiliar and distant to learn how to detach.
While packing for America, I realized that my possessions mostly consisted of ill-fitting shoes and shirts from over a decade ago, aching for the presence of any constant object. I owned two functioning pairs of footwear that were truly my own, and brought those with me to my dorm room.

When campuses shut down in early 2020, I began clinging to the little material things that I gathered over my two years at school. Pens and mugs from random visiting companies recruiting on diversity events, leftover flyers from overpriced campus printing, vinyls amassed and catalogued carefully on Discogs from trips to record stores in every city I would visit, YesStyle haul boxes and their $12 shirts that would consist of most of my wardrobe––a mild upgrade from my high school one. And then, I condensed everything again from a life I had lived anew and left boxes of belongings somewhere behind. As the virus worsened, my roommates sent messages and proxies to pick up their things, one-by-one emptying our suite. The solitary spring break I had stretched out, stilling, paralyzing.

In April, I would take masks from the laundry room and go out to buy groceries––milk, crackers, cup noodles––and walk back to my dorm. New Haven was now largely free of undergraduates, dispersed across America and the larger world, yet it had never been so alive.

As the summer arrived, I took job interviews in a disheveled room, take two daily showers on walks across bleach-scented bathroom floors, take the stairs up to the top dorm room floor in the decades-old dorm for the first time. I think one other person was in the entire building. I saw no other Yale students for the next few months.

Most of the time, people presume my biggest contention is where to live. The story of the Filipino international always comes with an expectation to lift your family with you to American soil and a shiny new workplace that pays tenfold your parents’ work, and live anew. You become the new generation of salvation, a person to emulate for the ages.

My tiny dreams today mostly have me wondering about when I will find a room of my own. It is the most prominent and distant dream I hold with me.

Reading Time: < 1 minute

It’s disgusting how we’ve left living–what a beautiful thing–to the few. Life as we know it is about making life better than others at the expense of your own. That’s love. The act of time, sacrifice, attention. Not in the transactional sense, but love is about giving.

Life is never meant to all be happy but I do presume that there should be more good than bad. But what have we done as a society? From our markets to relationships, we treat everything as if it is finite and the few and up hoarding so much. There are millions out there suffering, as there are people who suffer so much that the very few moments of hope (and the way people play with this bar for hope) are all we cling onto. Is this what we want?

Life is about making it better for others in an unjust world. So they don’t fall below a net happy. So there is still goodness and worth.

Inevitably, for a few it’s simply not worth it. You could argue it’s selfish; but they do need help.

When was I last happy?